If it works reliably, the system looks like an ideal solution for anyone from indie developers up to animators at larger facilities wanting to record quick-and-dirty reference data without leaving their desks.īrekel Kinect Pro is available now for 32 and 64-bit Windows, price $99. Reference audio and video are captured simultaneously. These animation units act as deltas from the neutral pose that can be used to drive morph targets on a 3D model, enabling the facial movements of the animated character to follow those of a live actor.ĭata is recorded in FBX format, and can be streamed directly into MotionBuilder 2009 and above or Unity, the latter via a C# script. In addition to tracking head position and rotation and raw position data, Brekel Kinect Pro tracks 11 shape units and 6 animation units based on the Candide face model. The system is markerless, and requires no special makeup or calibration, unlike some similar technologies. Kinect motion-capture pioneer Jasper Brekelmans has released Brekel Kinect Pro Face, a new application for recording and streaming 3D facial animation data via Microsoft’s game peripheral.
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